Séguin, N. (2025). Functions of sound in distributed collaborative games. Journal of Sound and Music in Games, 6(2), 83–95. https://doi.org/10.1525/jsmg.2025.6.2.83
Séguin, N. (2022). Qu’est-ce que le son diégétique dans le jeu vidéo ? Une introduction à la perspective vidéoludique et au problème de la catégorisation. Les Cahiers de la Société québécoise de recherche en musique, 23(1), 65–74. https://doi.org/10.7202/1110922ar
Séguin, N., & Comeau, G. (2022). La variabilité intra-individuelle du mouvement en performance pianistique. Une revue exploratoire. Revue musicale OICRM, 9(2), 1–28. https://doi.org/10.7202/1096927ar
Séguin, N. (2024, October). A framework for the design and analysis of audio-based puzzles. Presentation at GameSoundCon 2024, Burbank, CA.
Séguin, N. (2023, January). It takes two to tango: Sound in co-operative puzzle platformers. Presentation at Co-Op Scholarship: Collaboration in Music, Games, and Play. Online.
Séguin, N. (2022, May). The variability of repeated piano performance: A scoping review. Poster presented at the Interdisciplinary Conference in Psychology (ICP) 2022, School of Psychology, University of Ottawa, Ottawa, ON.